Review
Trimps
"A green shimmer erupts then disappears, and you hit the ground. You look pretty hungry..." Trimps opens with you alone, gathering food. Soon a population of small creatures is working and fighting for you, zone after zone, run after run.
- Where it runs
- Browser; also Steam
- How it is funded
- Free; no cash shop on the web; optional purchases on Steam
- Attention it asks
- Long-haul: attentive early, automated later
- Best for
- Players who like systems, maps and challenges
What it is
Trimps is a text-based idle and incremental game hosted at trimps.github.io; when we loaded it in October 2026 it showed version 5.10.1. Its Steam page, from the developer Greensatellite, describes it as "a text-based idle/incremental game filled with content to discover and explore", and mentions more than 50 challenges and nearly 400 achievements. That gives a fair sense of scale: this is a game people play for a very long time.
The trimps themselves are small creatures that breed, take jobs and march into battle. You manage their economy and send them through a world map made of zones and cells, and the deeper you go, the stronger the enemies become.
How a session goes
You begin by gathering food, chopping wood and mining metal by hand. Trimps start breeding, and you assign them to jobs that collect those resources for you. Science pays for upgrades, buildings expand your population and storage, and equipment makes your trimps hit harder in combat.
Fighting is automatic once started: your army advances cell by cell through each zone. When progress stalls you can run maps, smaller side areas that drop extra loot and help you prepare. Further in, the game adds void maps, heirlooms, daily challenges and a spire, each with its own rules.
The prestige layer is the Portal. Using it sends you back to the start while keeping helium, a resource earned deeper in the world, which you spend on permanent bonuses. Each run gets faster than the last, and much of the long-term planning is about when to portal and what to buy afterwards.
How much time it asks
The opening hours want regular attention: assigning jobs, buying buildings, choosing when to fight. As you progress, the game adds automation of its own, with toggles for automatic structures, jobs, upgrades and equipment visible on the main screen. That changes the rhythm from busy management to occasional strategic visits. Trimps can run in a background tab for long stretches, and the game catches up on time spent away; when it loads it shows a "Making up lost time" message.
It also has a manual save, plus export and import, which is worth using on a game you may keep for months.
How it is paid for
The web version is free, and the Steam page states that "Trimps has always had a web version without a cash shop". The Steam release is free to play and adds optional purchases of Bones, a premium currency, which the store page describes as a way to support development and which can also be earned through normal play. In the browser game, bones are earned in play by defeating special enemies and spent at the Bone Trader.
Who it suits
- Players who like the idea of an idle game with a battle map.
- Anyone who enjoys long-term planning around prestige resets.
- People happy with a busy, text-heavy screen.
Who might skip it
- Newcomers who want a gentle first idle game; Cookie Clicker is kinder.
- Players who prefer visual feedback to columns of numbers.
- Anyone who wants a short, finished experience.
Fair winds
- Huge amount of content, with challenges that change the rules.
- No cash shop on the web version.
- Automation grows with you and reduces busywork.
- Catches up on time away.
Headwinds
- Dense interface with a lot to read.
- Early game asks for more clicking than most idle games.
- Optimal play leans on community knowledge.
Official site — TrimpsOpens the publisher's own page in a new tab. No tracking parameters.